In:
ACM SIGCOMM Computer Communication Review, Association for Computing Machinery (ACM), Vol. 45, No. 4 ( 2015-09-22), p. 99-100
Abstract:
MMORPG (Massively Multiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a result, we found that there are significant differences in social behaviors between game bots and human.
Type of Medium:
Online Resource
ISSN:
0146-4833
DOI:
10.1145/2829988.2790005
Language:
English
Publisher:
Association for Computing Machinery (ACM)
Publication Date:
2015
detail.hit.zdb_id:
188525-X
detail.hit.zdb_id:
2025907-4