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    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2015
    In:  ACM SIGCOMM Computer Communication Review Vol. 45, No. 4 ( 2015-09-22), p. 99-100
    In: ACM SIGCOMM Computer Communication Review, Association for Computing Machinery (ACM), Vol. 45, No. 4 ( 2015-09-22), p. 99-100
    Abstract: MMORPG (Massively Multiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a result, we found that there are significant differences in social behaviors between game bots and human.
    Type of Medium: Online Resource
    ISSN: 0146-4833
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2015
    detail.hit.zdb_id: 188525-X
    detail.hit.zdb_id: 2025907-4
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