Keywords:
Video games
;
Video games
;
Electronic books
Description / Table of Contents:
Cover -- Contents -- Introduction -- Brain Time in Virtual Space -- The State Machine and the Present Moment -- Structuring Gametime -- Cause, Effect, and Player-Centric Time -- Iteration in Virtual Space -- Predictive Thinking in Virtual Worlds -- The Groundhog Day Effect -- The Hybrid Narrator -- Through the Temporal Landscape -- The Speed of Time -- Marshmallows and Bullets -- Chekhov's BFG -- Conclusion -- Acknowledgements -- References.
Type of Medium:
Online Resource
Pages:
1 Online-Ressource
ISBN:
9783839447130
Series Statement:
Studies of digital media culture volume 9
URL:
https://ebookcentral.proquest.com/lib/kxp/detail.action?docID=5916958
DDC:
794.8
Language:
English
Note:
Literaturverzeichnis: Seite 213-227
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