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Last Month's Catalog Additions

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  • GEOMAR Catalogue / E-Books  (3)
  • Hochschulschrift  (2)
  • Creative ability in business  (1)
  • Bielefeld : transcript  (2)
  • Bielefeld : Transcript Verlag  (1)
  • English  (3)
Document type
  • GEOMAR Catalogue / E-Books  (3)
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  • 1
    Keywords: Performing arts ; Electronic books ; Hochschulschrift ; Multikulturelle Gesellschaft ; Interkulturelles Lernen
    Description / Table of Contents: Cover -- Contents -- Acknowledgements -- Inter-Cultural-Policy -- Artistic Work and Migration -- A Critique of the Concept of Cultural Integration -- Criteria for Future Cultural Policy -- 1. Why Cultural Diversity in Performing Arts? -- 1.1 The Relevance of the Research Subject and Objectives -- 1.2 Discourse Analysis and Dispositive Strategy -- 1.2.1 The Framework of Discourse Analysis -- 1.2.2 Power and Knowledge in the Production of Discourses -- 1.2.3 The Concept of Dispositive -- 1.2.4 Investigating a Dispositive as a Research Perspective -- 1.2.5 Data Sampling and Data Selection -- 1.2.6 Data Evaluation -- 1.3 Case Study Analysis -- 1.3.1 Case Study Research Design -- 1.3.2 Cases and the Casing -- 1.3.3 Data Collection for the Casing -- 1.3.4 Content Review -- 1.4 The Structure of the Study -- 2. Cultural Policy, Systematic Exclusion, Structural Racism -- 2.1 The Role of Policymaking in Maintaining Systematic Exclusion -- 2.2 Historical Institutionalism: Inertia in Institutional Structures -- 2.3 Bourdieu's Field Theory for Framing the Rules of the Game -- 2.4 German Theatre and Diversity -- 2.4.1 Municipal and State Theaters -- 2.4.1.1 The Artistic Director's Vision of Diversity -- 2.4.2 Freie Szene (Independent Theatre Scene) -- 2.4.3 Post-Migrant Theatre -- 2.5 Structural and Institutional Racism -- 2.5.1 Eurocentrism and Stigmatising Cultural Differences as a Form of Racism -- 2.5.2 Spatiality, Othering, and Reproduction of Racism -- 3. Integration, Intercultural Management, Migration Mainstreaming -- 3.1 (Cultural) Integration and the Failure of Multiculturalism -- 3.2 The Rise of the Intercultural Approach in Cultural Policy -- 3.3 The Modes of Intercultural Orientation at the Länder and Municipal Level -- 3.3.1 Cultural Diversity as an Integrative Cultural Policy Concept.
    Type of Medium: Online Resource
    Pages: 1 Online-Ressource (282 Seiten)
    ISBN: 9783839460177
    Series Statement: Theater studies Volume 144
    DDC: 306.48480943
    Language: English
    Location Call Number Limitation Availability
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  • 2
    Keywords: Creative ability in business ; Electronic books
    Description / Table of Contents: Cover -- Contents -- ABSTRACT -- 1 PROLOGUE - PROGRAMMING CREATIVITY -- 2 DESIDERATUM OF RESEARCH -- 2.1 CONCEPTUAL CLARIFICATIONS -- 2.2 CURRENT STATE OF THE DISCOURSE ON CREATIVITY IN IT -- 2.3 HYPOTHESES -- 3 METHODOLOGY - HEURISTIC TENDENCIES WITHIN THE DISSERTATION -- 3.1 WHY DISCOURSE -- 3.2 APPROACH -- 4 CONTEXTUAL AWARENESS AND PRECONDITIONS -- 4.1 THE EVERLASTING CREATIVITY AS SOCIAL NORM -- 4.2 THE CREATION OF A DIGITAL WORLD -- 4.3 CHANGING CONDITIONS OF WORK AND LABOUR -- 4.4 THE DAWN OF CREATIVE MACHINES -- 5 DIACHRONIC ANALYSIS -- 5.1 PROVENANCE - THE GEOSOCIAL SETTING OF THE SILICON VALLEY AS PLACE AND CULTURE -- 5.1.1 SEEDING THE CROPS - POLITICAL AND THEORETICAL FOUNDATIONS FOR A PLACE TO COME -- 5.1.2 ENGELBART - A FOUNDING FATHER OF SILICON VALLEY -- 5.1.3 "DIE LUFT DER FREIHEIT WEHT" - THE STANFORD UNIVERSITY AND THE MILITARY -- 5.1.4 A DIFFERENT PLACE - INNOVATING BY BEING DIFFERENT -- 5.1.5 NO NEED TO INVENT SOMETHING NEW, JUST LOOK AROUND -- 5.2 THE SELF IMAGE OF THE IT INDUSTRY -- 5.2.1. THE QUANTIFIABILITY OF CREATIVITY -- 5.2.2 THE IMPROBABLE AFFINITY OF HIPPIES AND HACKERS WITH TECHNOLOGY -- 5.2.3 THE COMPUTER REVOLUTION - TOOLS FOR CREATIVE PEOPLE -- 5.2.4 THE UNEQUAL YET CONGENIAL PARTNERSHIP -- 5.2.5 "GOOD ARTISTS COPY -- GREAT ARTISTS STEAL" -- 5.2.6 THE AFFINITY OF IT TO ART AND THE ARTISTS -- 5.3 A BRIEF ACCOUNT ON THE CONNECTION BETWEEN ARTIFICIAL INTELLIGENCE AND CREATIVITY -- 6 OBSERVATIONS - MATERIAL SEMANTICS OF REALIZING CREATIVITY -- 6.1 HABITAT AND HABITUS: EXPLICIT AND IMPLICIT CODES, METHODS AND PATTERNS OF EXPRESSION -- 6.1.1 AUTOETHNOGRAPHIC ACCOUNT -- 6.1.2 NONVERBAL ASPECTS OF A DISCOURSE ON CREATIVITY -- 6.1.3 THE FINE LINE BETWEEN INTERNAL AND EXTERNAL FAILURES -- 6.2 THE SOCIAL ORGANISATION OF A PRODUCTIVE PRACTICE -- 6.2.1 INTRINSIC BASIC RESEARCH VS. APPLIED RESEARCH.
    Type of Medium: Online Resource
    Pages: 1 online resource (201 pages)
    Edition: 1st ed.
    ISBN: 9783839463161
    Series Statement: Edition Kulturwissenschaft
    DDC: 004.01
    Language: English
    Note: Description based on publisher supplied metadata and other sources
    Location Call Number Limitation Availability
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  • 3
    Online Resource
    Online Resource
    Bielefeld : Transcript Verlag
    Keywords: Dystopian plays-History and criticism ; Hochschulschrift ; Anti-Utopie ; Videospiel ; Computerspiel ; Medienästhetik
    Description / Table of Contents: Cover -- Contents -- Acknowledgments -- Introduction -- Hypothesis: The Video Game Dystopia as a New Strategic Enterprise of Utopia and Playful Trial Action -- State of Research: The Assumed Position Within Video Game Studies -- Method: A Creative Encounter Between Guiding Structure and Playful Expression -- Structural Overview of the Argument -- Part I: Towards the Video Game Dystopia -- Preface to Part I -- 1 Utopia and the Dream of a Better World -- 1.1 Utopianism -- 1.2 The Literary Utopia of Sir Thomas More and Bioshock Infinite's Columbia -- 1.3 The Secret Wish Hidden Within the Dream -- 1.4 Defining the Literary Utopia -- 1.5 Towards the Video Game Dystopia -- 2 Dystopia: Nightmarish Worlds as Distorted Anxiety Dreams -- 2.1 Anti-Utopia or Dystopia? -- 2.2 Anti-Utopia as a Rejection of Utopianism -- 2.3 Variants of Dystopia: The Classical and Critical Dystopia -- 2.3.1 The Classical Dystopia and the Player's Enclosure Within its System -- 2.3.2 The Critical Dystopia as a Liberating Route Towards a Better Future -- 2.4 Four Variants of the Video Game Dystopia: A Typology -- 2.5 The Resistance of the One Free Man: City 17 as Orwellian Nightmare -- 2.5.1 The Player as Dissident and the Process of Coming to Awareness -- 2.5.2 The Official Narrative and the Combine's False Utopia -- 2.5.3 The Counter-Narrative and the One Free Man as the Opener of the Way -- 2.6 Dystopia's Plot Framework and the Video Game Dystopia -- 3 Warning, Effectiveness, and Targets of the Video Game Dystopia -- 3.1 The Video Game Dystopia's Primary Function as Warning -- 3.2 The Video Game Dystopia's Effectiveness in Issuing Warnings -- 3.3 Targets of the Video Game Dystopia -- 3.3.1 The Ongoing Threat of Oppressive Regimes: Anti-Totalitarianism -- 3.3.2 Capitalism and Its Momentous Consequences -- 3.3.3 On the Dangers of Science and Technology
    Type of Medium: Online Resource
    Pages: 1 Online-Ressource (435 pages)
    Edition: 1st ed
    ISBN: 9783839445976
    Series Statement: Bild und Bit. Studien zur digitalen Medienkultur v.8
    DDC: 306.4870285
    RVK:
    Language: English
    Location Call Number Limitation Availability
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