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  • 1
    Electronic Resource
    Electronic Resource
    Springer
    Journal of optimization theory and applications 46 (1985), S. 359-372 
    ISSN: 1573-2878
    Keywords: Game theory ; time lag systems ; value of the game ; optimal strategies
    Source: Springer Online Journal Archives 1860-2000
    Topics: Mathematics
    Notes: Abstract This paper solves an aiming and evasion game in which a gunner with a number of shots attempts to hit an evader moving along the positivex-axis. The gunner's aiming of the evader is complicated by the fact that there is a delay due to the time taken for the shot to reach the evader from the gunner.
    Type of Medium: Electronic Resource
    Location Call Number Limitation Availability
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  • 2
    Electronic Resource
    Electronic Resource
    Springer
    Journal of optimization theory and applications 23 (1977), S. 285-303 
    ISSN: 1573-2878
    Keywords: Game theory ; optimal strategies ; equilibrium points ; economics
    Source: Springer Online Journal Archives 1860-2000
    Topics: Mathematics
    Notes: Abstract This paper deals with the competitive equilibrium points of a class of (n+1)-person games, the players beingn sellers and a single buyer. Each seller offers a price for his product; depending upon the prices offered, the buyer then determines the amount he wishes to buy from each seller. Two types of equilibrium points in this class of games are discussed.
    Type of Medium: Electronic Resource
    Location Call Number Limitation Availability
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  • 3
    Electronic Resource
    Electronic Resource
    Springer
    Journal of optimization theory and applications 41 (1983), S. 547-558 
    ISSN: 1573-2878
    Keywords: Game theory ; time lags ; value of the game ; difference equations ; optimal strategies
    Source: Springer Online Journal Archives 1860-2000
    Topics: Mathematics
    Notes: Abstract A gunnerG, withj units of ammunition, can fire at an evaderE which attempts to avoid from being hit by moving about integral points along the nonnegativex-axis. When at pointi, the evaderE can move to pointi − 1, remain at pointi, or move to pointi + 1 after one unit of time, which is the amount of time required by the ammunition to reachE fromG.E's destination is a bunker at the origin where he is safe from being hit. This game is solved recursively for all possible values ofi andj.
    Type of Medium: Electronic Resource
    Location Call Number Limitation Availability
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