In:
Computer Animation and Virtual Worlds, Wiley, Vol. 23, No. 3-4 ( 2012-05), p. 225-233
Abstract:
In this paper, we propose a deformation transfer method that is applicable to multi‐component objects and is able to transfer fine‐scale deformations. To accomplish our goal, we combine surface‐based and space‐based deformation transfers. Our system enhances the result of space deformation transfer, which is applicable to multi‐component objects but loses details, by using surface‐based deformation transfer to add fine‐scale deformations. Self‐collisions are handled by approximating spatial relationships between surfaces, from the result of space deformation. Experimental results show that our method can transfer fine‐scale deformations such as motions of a skirt and muscle bulging. Copyright © 2012 John Wiley & Sons, Ltd.
Type of Medium:
Online Resource
ISSN:
1546-4261
,
1546-427X
Language:
English
Publisher:
Wiley
Publication Date:
2012
detail.hit.zdb_id:
2139568-8
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