In:
Drug and Alcohol Review, Wiley, Vol. 33, No. 2 ( 2014-03), p. 129-135
Abstract:
Serious educational games ( SEG ) have been shown to be effective in educating young people about a range of topics, including languages and maths. This paper identifies the use of computerised SEGs in education about alcohol and other drugs and reviews their impact on the prevention of alcohol and drug use. Approach The C ochrane L ibrary, EMBASE , MEDLINE , ERIC , S copus, psychINFO , pubMED and DRUG databases were searched in F ebruary 2013. Additional publications were obtained from the reference lists of the relevant papers. Studies were included if they described an evaluation of a computerised SEG that targeted alcohol and/or other drugs and had been trialled with adolescents. Key Findings Eight SEGs were identified targeting tobacco, alcohol, cannabis, methamphetamine, ecstasy, inhalants, cocaine and opioids. Six reported positive outcomes in terms of increased content knowledge and two reported increased negative attitudes towards the targeted drugs. Only one reported a decrease in the frequency of drug use. Implications and Conclusion This is the first review of the efficacy of computerised SEGs for alcohol and other drugs for adolescents. Results suggest that SEGs can increase content knowledge of alcohol and other drugs. Evidence concerning impacts on negative attitudes and alcohol and drug use is limited, with few studies examining these outcomes.
Type of Medium:
Online Resource
ISSN:
0959-5236
,
1465-3362
DOI:
10.1111/dar.2014.33.issue-2
Language:
English
Publisher:
Wiley
Publication Date:
2014
detail.hit.zdb_id:
1080442-0
detail.hit.zdb_id:
1476371-0
SSG:
15,3
Permalink