In:
Neural Computing and Applications, Springer Science and Business Media LLC, Vol. 35, No. 29 ( 2023-10), p. 21979-22005
Abstract:
Hunger Games Search (HGS) is a newly developed swarm-based algorithm inspired by the cooperative behavior of animals and their hunting strategies to find prey. However, HGS has been observed to exhibit slow convergence and may struggle with unbalanced exploration and exploitation phases. To address these issues, this study proposes a modified version of HGS called mHGS, which incorporates five techniques: (1) modified production operator, (2) modified variation control, (3) modified local escaping operator, (4) modified transition factor, and (5) modified foraging behavior. To validate the effectiveness of the mHGS method, 18 different benchmark datasets for dimensionality reduction are utilized, covering a range of sizes (small, medium, and large). Additionally, two Parkinson’s disease phonation datasets are employed as real-world applications to demonstrate the superior capabilities of the proposed approach. Experimental and statistical results obtained through the mHGS method indicate its significant performance improvements in terms of Recall, selected attribute count, Precision, F-score, and accuracy when compared to the classical HGS and seven other well-established methods: Gradient-based optimizer (GBO), Grasshopper Optimization Algorithm (GOA), Gray Wolf Optimizer (GWO), Salp Swarm Algorithm (SSA), Whale Optimization Algorithm (WOA), Harris Hawks Optimizer (HHO), and Ant Lion Optimizer (ALO).
Type of Medium:
Online Resource
ISSN:
0941-0643
,
1433-3058
DOI:
10.1007/s00521-023-08936-9
Language:
English
Publisher:
Springer Science and Business Media LLC
Publication Date:
2023
detail.hit.zdb_id:
1136944-9
detail.hit.zdb_id:
1480526-1
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