GLORIA

GEOMAR Library Ocean Research Information Access

feed icon rss

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 11
    Publication Date: 2024-02-07
    Description: Most parts of the Earth’s surface are situated in the deep ocean. To explore this visually rather adversarial environment with cameras, they have to be protected by pressure housings. These housings, in turn, need interfaces to the world, enduring extreme pressures within the water column. Commonly, a flat window or a half-sphere of glass, called flat-port or dome-port, respectively is used to implement such kind of interface. Hence, multi-media interfaces, between water, glass and air are introduced, entailing refraction effects in the images taken through them. To obtain unbiased 3D measurements and to yield a geometrically faithful reconstruction of the scene, it is mandatory to deal with the effects in a proper manner. Hence, we propose an optical digital twin of an underwater environment, which has been geometrically verified to resemble a real water lab tank that features the two most common optical interfaces. It can be used to develop, evaluate, train, test and tune refractive algorithms. Alongside this paper, we publish the model for further extension, jointly with code to dynamically generate samples from the dataset. Finally, we also publish a pre-rendered dataset ready for use at https://git.geomar.de/david-nakath/geodt.
    Type: Article , PeerReviewed , info:eu-repo/semantics/article
    Format: text
    Location Call Number Limitation Availability
    BibTip Others were also interested in ...
  • 12
    Publication Date: 2024-02-07
    Description: Visual systems are receiving increasing attention in underwater applications. While the photogrammetric and computer vision literature so far has largely targeted shallow water applications, recently also deep sea mapping research has come into focus. The majority of the seafloor, and of Earth’s surface, is located in the deep ocean below 200 m depth, and is still largely uncharted. Here, on top of general image quality degradation caused by water absorption and scattering, additional artificial illumination of the survey areas is mandatory that otherwise reside in permanent darkness as no sunlight reaches so deep. This creates unintended non-uniform lighting patterns in the images and non-isotropic scattering effects close to the camera. If not compensated properly, such effects dominate seafloor mosaics and can obscure the actual seafloor structures. Moreover, cameras must be protected from the high water pressure, e.g. by housings with thick glass ports, which can lead to refractive distortions in images. Additionally, no satellite navigation is available to support localization. All these issues render deep sea visual mapping a challenging task and most of the developed methods and strategies cannot be directly transferred to the seafloor in several kilometers depth. In this survey we provide a state of the art review of deep ocean mapping, starting from existing systems and challenges, discussing shallow and deep water models and corresponding solutions. Finally, we identify open issues for future lines of research.
    Type: Article , PeerReviewed , info:eu-repo/semantics/article
    Format: text
    Location Call Number Limitation Availability
    BibTip Others were also interested in ...
  • 13
    Publication Date: 2024-02-07
    Description: Vision in the deep sea is acquiring increasing interest from many fields as the deep seafloor represents the largest surface portion onEarth. Unlike common shallow underwater imaging, deep sea imaging requires artificial lighting to illuminate the scene in perpetualdarkness. Deep sea images suffer from degradation caused by scattering, attenuation and effects of artificial light sources and havea very different appearance to images in shallow water or on land. This impairs transferring current vision methods to deep seaapplications. Development of adequate algorithms requires some data with ground truth in order to evaluate the methods. However,it is practically impossible to capture a deep sea scene also without water or artificial lighting effects. This situation impairs progressin deep sea vision research, where already synthesized images with ground truth could be a good solution. Most current methodseither render a virtual 3D model, or use atmospheric image formation models to convert real world scenes to appear as in shallowwater appearance illuminated by sunlight. Currently, there is a lack of image datasets dedicated to deep sea vision evaluation. Thispaper introduces a pipeline to synthesize deep sea images using existing real world RGB-D benchmarks, and exemplarily generatesthe deep sea twin datasets for the well known Middlebury stereo benchmarks. They can be used both for testing underwater stereomatching methods and for training and evaluating underwater image processing algorithms. This work aims towards establishingan image benchmark, which is intended particularly for deep sea vision developments.
    Type: Article , PeerReviewed , info:eu-repo/semantics/article
    Format: text
    Location Call Number Limitation Availability
    BibTip Others were also interested in ...
  • 14
    Publication Date: 2024-02-26
    Description: Macro photography is characterized by a very shallow depth of field, which challenges classical structure from motion and even camera calibration techniques, since images suffer from large defocussed areas. Computational photography methods such as focus stacking combine the sharp areas of many photos into one, which can produce spectacular images of insects or small structures. In this contribution we analyse the camera model to describe such focus stacked images in photogrammetry and computer vision and derive a camera calibration pipeline for macro photography to enable photogrammetry and 3D reconstruction of tiny objects. We demonstrate the effectiveness of the approach on raytraced images with ground truth and real images.
    Type: Book chapter , NonPeerReviewed , info:eu-repo/semantics/bookPart
    Format: text
    Location Call Number Limitation Availability
    BibTip Others were also interested in ...
  • 15
    Publication Date: 2024-03-22
    Description: Underwater image restoration has been a challenging problem for decades since the advent of underwater photography. Most solutions focus on shallow water scenarios, where the scene is uniformly illuminated by the sunlight. However, the vast majority of uncharted underwater terrain is located beyond 200 meters depth where natural light is scarce and artificial illumination is needed. In such cases, light sources co-moving with the camera, dynamically change the scene appearance, which make shallow water restoration methods inadequate. In particular for multi-light source systems (composed of dozens of LEDs nowadays), calibrating each light is time-consuming, error-prone and tedious, and we observe that only the integrated illumination within the viewing volume of the camera is critical, rather than the individual light sources. The key idea of this paper is therefore to exploit the appearance changes of objects or the seafloor, when traversing the viewing frustum of the camera. Through new constraints assuming Lambertian surfaces, corresponding image pixels constrain the light field in front of the camera, and for each voxel a signal factor and a backscatter value are stored in a volumetric grid that can be used for very efficient image restoration of camera-light platforms, which facilitates consistently texturing large 3D models and maps that would otherwise be dominated by lighting and medium artifacts. To validate the effectiveness of our approach, we conducted extensive experiments on simulated and real-world datasets. The results of these experiments demonstrate the robustness of our approach in restoring the true albedo of objects, while mitigating the influence of lighting and medium effects. Furthermore, we demonstrate our approach can be readily extended to other scenarios, including in-air imaging with artificial illumination or other similar cases.
    Type: Article , PeerReviewed , info:eu-repo/semantics/article
    Format: text
    Location Call Number Limitation Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...