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  • 1
    Online Resource
    Online Resource
    Edizioni Minerva Medica ; 2022
    In:  The Journal of Sports Medicine and Physical Fitness Vol. 62, No. 3 ( 2022-01)
    In: The Journal of Sports Medicine and Physical Fitness, Edizioni Minerva Medica, Vol. 62, No. 3 ( 2022-01)
    Type of Medium: Online Resource
    ISSN: 0022-4707 , 1827-1928
    RVK:
    Language: English
    Publisher: Edizioni Minerva Medica
    Publication Date: 2022
    SSG: 31
    Location Call Number Limitation Availability
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  • 2
    Online Resource
    Online Resource
    Georg Thieme Verlag KG ; 2021
    In:  International Journal of Sports Medicine Vol. 42, No. 06 ( 2021-06), p. 523-528
    In: International Journal of Sports Medicine, Georg Thieme Verlag KG, Vol. 42, No. 06 ( 2021-06), p. 523-528
    Abstract: The aim was to compare the running activity in official matches with that achieved in two small-sided games, designed with the same relative area per player but with different constraints and field dimensions, aiming to stimulate high-speed and very-high-speed running. Seventeen young professional players played one 5 vs. 5+5 with 2 floaters, varying in terms of whether there was a change of playing area (SSGCA) or not change (SSGNC). Running activity was monitored using GPS and the following variables were recorded: total distance covered; high-speed distance (18–21 km·h−1); very high-speed distance ( 〉 21 km·h−1); peak speed; accelerations and decelerations between 2–3 m·s−2 and above 3 m·s−2. SSGCA achieved statistically higher total distance, high-speed, peak speed and number of accelerations and decelerations than SSGNC (large to small magnitude). Both drills showed statistically greater high speed, number of accelerations and decelerations than official matches (large to small magnitude). Moreover, SSGCA exhibited statistically more total distance and distance at higher speed than official matches (moderate and small magnitude, respectively). In contrast, official matches showed statistically higher peak speeds than both training tasks and more very high speed than SSGNC (large and moderate magnitude, respectively). Coaches could use SSGCA to promote greater running activity in soccer players.
    Type of Medium: Online Resource
    ISSN: 0172-4622 , 1439-3964
    RVK:
    Language: English
    Publisher: Georg Thieme Verlag KG
    Publication Date: 2021
    detail.hit.zdb_id: 2041541-2
    SSG: 31
    Location Call Number Limitation Availability
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  • 3
    Online Resource
    Online Resource
    Georg Thieme Verlag KG ; 2022
    In:  International Journal of Sports Medicine Vol. 43, No. 10 ( 2022-09), p. 881-888
    In: International Journal of Sports Medicine, Georg Thieme Verlag KG, Vol. 43, No. 10 ( 2022-09), p. 881-888
    Abstract: The aims of this study were to compare the load of three tasks designed to train features of soccer: a transition game, a small-sided game with a change of playing area, and a large-sided game. Twenty young elite players performed these tasks. Variables measured were total distance covered (DC), distance covered at 14.0–17.9 km·h−1 (DC 14.0–17.9 km·h−1), distance covered at 18.0–21 km·h−1 (DC 18–21 km·h−1), distance covered 〉  21 km·h−1 (DC 〉 21 km·h−1), peak speed, accelerations and decelerations 〉  1.0 and 〉  2.5 m·s−2, player load, and rate of perceived exertion. Transition games produced greater DC 18–21 km·h−1, DC 〉 21 km·h−1, peak speed and Acc 〉 2.5 m·s−2 than the other drills (p 〈 0.01) and higher DC 14–17.9 km·h−1 (p 〈 0.01), Dec 〉 1 m·s−2 (p 〈 0.05) and Dec 〉 2.5 m·s−2 (p 〈 0.01) than the large-sided game. Both sided games produced more DC (p 〈 0.01), Acc 〉 1 m·s−2 (p 〈 0.01) and player load (p 〈 0.01 and p 〈 0.05, respectively) than the transition game. During the small-sided game, significantly higher DC 14–17.9 km·h−1, DC 18–21 km·h−1 and DC 〉 21 km·h−1 were recorded in comparison with the large-sided game (p 〈 0.01). The studied parameters showed lower variation in the transition game. Coaches could use transition games to train high speed running in counter-attack contexts.
    Type of Medium: Online Resource
    ISSN: 0172-4622 , 1439-3964
    RVK:
    Language: English
    Publisher: Georg Thieme Verlag KG
    Publication Date: 2022
    detail.hit.zdb_id: 2041541-2
    SSG: 31
    Location Call Number Limitation Availability
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  • 4
    Online Resource
    Online Resource
    Georg Thieme Verlag KG ; 2023
    In:  International Journal of Sports Medicine Vol. 44, No. 08 ( 2023-07), p. 568-575
    In: International Journal of Sports Medicine, Georg Thieme Verlag KG, Vol. 44, No. 08 ( 2023-07), p. 568-575
    Abstract: This study examined the training load on professional soccer players during transition games performed with different bout durations and their effects on speed and jump tests. Fourteen young soccer players played a transition game of different bout durations: 15 (TG15), 30 (TG30), and 60 (TG60) seconds. Total distance covered (DC), accelerations and decelerations above 1.0 and 2.5 m·s-2, rate of perceived exertion (RPE), maximal heart rate (HRmax) and above 90% (HR 〉 90), distance covered between 18.0–20.9 km·h-1 (DC 18.0–20.9 km·h-1), 21.0–23.9 km·h-1 (DC 21.0–23.9 km·h-1), above 24.0 km·h-1 (DC 〉 24.0 km·h-1), peak speed, sprint profile, sprint, and countermovement jump tests were recorded. TG15 obtained greater DC, DC 〉 21.0 km·h-1, Player load, Acc 〉 2.5 m·s-2 than TG30 and TG60 (p 〈 0.01) and Acc 〈 2.5 m·s-2, Dec 〉 2.5 m·s-2 than TG60 (p 〈 0.01). TG30 showed more HR 〉 90 and RPE (p 〈 0.01) than TG15, and DC, DC 〉 18.0 km·h-1, Player load, Acc 〉 2.5 m·s-2, Dec 〉 2.5 m·s-2, HR 〉 90 and RPE than TG60 (p 〈 0.01 and 〈 0.05). Transition games showed lower sprint and jump results after the intervention (p 〈 0.01). Bout duration has been configured as an important constraint that influences the transition games and the performance of soccer players.
    Type of Medium: Online Resource
    ISSN: 0172-4622 , 1439-3964
    RVK:
    Language: English
    Publisher: Georg Thieme Verlag KG
    Publication Date: 2023
    detail.hit.zdb_id: 2041541-2
    SSG: 31
    Location Call Number Limitation Availability
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