In:
Applied Mechanics and Materials, Trans Tech Publications, Ltd., Vol. 602-605 ( 2014-8), p. 3235-3238
Abstract:
During animation design process, when the overlap of animation graphics is overtopping, inaccurate three-dimensional feature points appear in the established model, which resulting in low fidelity of model. For this drawbacks, a three-dimensional reality animation design modeling based on an optimization algorithm of animation modeling fidelity is proposed. Triangle refinement method is utilized to refine feature points distributed disorderly in the three-dimensional animation model, so as to obtain a three-dimensional animation composed of triangles, according to the method of calculating the intersection of intersecting triangles, optimal triangles can be achieved, i.e. the new three-dimensional coordinate points are acquired. Afterwards, two-dimensional coordinate calculation is processed for the new added points to get the exact coordinates of the point in the three-dimensional animation model, eventually obtain a three-dimensional animation model with high degree of fidelity.
Type of Medium:
Online Resource
ISSN:
1662-7482
DOI:
10.4028/www.scientific.net/AMM.602-605
DOI:
10.4028/www.scientific.net/AMM.602-605.3235
Language:
Unknown
Publisher:
Trans Tech Publications, Ltd.
Publication Date:
2014
detail.hit.zdb_id:
2251882-4
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