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  • 1
    Online Resource
    Online Resource
    Frontiers Media SA ; 2021
    In:  Frontiers in Psychology Vol. 11 ( 2021-1-18)
    In: Frontiers in Psychology, Frontiers Media SA, Vol. 11 ( 2021-1-18)
    Abstract: Adopting the perspective of another person is an important aspect of social cognition and has been shown to depend on multisensory signals from one’s own body. Recent work suggests that interoceptive signals not only contribute to own-body perception and self-consciousness, but also to empathy. Here we investigated if social cognition – in particular adopting the perspective of another person – can be altered by a systematic manipulation of interoceptive cues and further, if this effect depends on empathic ability. The own-body transformation task (OBT) – wherein participants are instructed to imagine taking the perspective and position of a virtual body presented on a computer screen – offers an effective way to measure reaction time differences linked to the mental effort of taking an other’s perspective. Here, we adapted the OBT with the flashing of a silhouette surrounding the virtual body, either synchronously or asynchronously with the timing of participants’ heartbeats. We evaluated the impact of this cardio-visual synchrony on reaction times and accuracy rates in the OBT. Empathy was assessed with the empathy quotient (EQ) questionnaire. Based on previous work using the cardio-visual paradigm, we predicted that synchronous (vs. asynchronous) cardio-visual stimulation would increase self-identification with the virtual body and facilitate participants’ ability to adopt the virtual body’s perspective, thereby enhancing performance on the task, particularly in participants with higher empathy scores. We report that participants with high empathy showed significantly better performance during the OBT task during synchronous versus asynchronous cardio-visual stimulation. Moreover, we found a significant positive correlation between empathic ability and the synchrony effect (the difference in reaction times between the asynchronous and synchronous conditions). We conclude that synchronous cardio-visual stimulation between the participant’s body and a virtual body during an OBT task makes it easier to adopt the virtual body’s perspective, presumably based on multisensory integration processes. However, this effect depended on empathic ability, suggesting that empathy, interoception and social perspective taking are inherently linked.
    Type of Medium: Online Resource
    ISSN: 1664-1078
    Language: Unknown
    Publisher: Frontiers Media SA
    Publication Date: 2021
    detail.hit.zdb_id: 2563826-9
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  • 2
    In: Frontiers in Psychology, Frontiers Media SA, Vol. 4 ( 2013)
    Type of Medium: Online Resource
    ISSN: 1664-1078
    Language: Unknown
    Publisher: Frontiers Media SA
    Publication Date: 2013
    detail.hit.zdb_id: 2563826-9
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  • 3
    In: Frontiers in ICT, Frontiers Media SA, Vol. 4 ( 2018-1-22)
    Type of Medium: Online Resource
    ISSN: 2297-198X
    Language: Unknown
    Publisher: Frontiers Media SA
    Publication Date: 2018
    detail.hit.zdb_id: 2835635-4
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  • 4
    Online Resource
    Online Resource
    Frontiers Media SA ; 2021
    In:  Frontiers in Virtual Reality Vol. 2 ( 2021-10-6)
    In: Frontiers in Virtual Reality, Frontiers Media SA, Vol. 2 ( 2021-10-6)
    Abstract: Background : Virtual Reality (VR) technologies have numerous beneficial applications for patients during hospitalization (through complete immersion in a virtual, distant place allowing to “escape” from the context of hospitalization). Their positive effects in pain and anxiety management, neurorehabilitation and psychotherapy have been demonstrated. Here, we evaluated the effects of VR on the quality of hospitalization and postoperative pain after neurosurgery. Methods : Patients hospitalized in our department between 2019 and 2020 were prospectively enrolled and divided into a group that received a personal, 30-minutes-long, VR session using an Oculus Go ™ VR headset (VR group) or not (non-VR group). Surgeries were classified in simple or complex spinal and simple or complex cranial. Patient‘s overall satisfaction was considered as primary outcome, with secondary outcomes encompassing duration of hospitalization, pain reduction and patients’ opinion regarding VR. Results : 161 patients were enrolled (77 in the VR group and 84 in the non-VR group). There was no statistical difference between the two groups regarding satisfaction. The VR group presented with a significantly longer duration of hospitalization and higher maximal pain. Interestingly, pain reduction during hospitalization was significantly higher in the VR group, particularly in simple surgeries and spine surgeries. A vast majority of the VR group patients appreciated their VR experience (89.2%) and advocated for its systematic use (83.8%). Conclusion : VR can improve pain reduction during hospitalization after neurosurgery, particularly for simple spine surgeries. Furthermore, patients experiencing VR appear to appreciate it and advocate for its systematic use in neurosurgery. Further research is warranted to identify patients for whom addition of VR during hospitalization might bring the most benefit.
    Type of Medium: Online Resource
    ISSN: 2673-4192
    Language: Unknown
    Publisher: Frontiers Media SA
    Publication Date: 2021
    detail.hit.zdb_id: 3017831-9
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  • 5
    Online Resource
    Online Resource
    Frontiers Media SA ; 2015
    In:  Frontiers in Environmental Science Vol. 3 ( 2015-06-19)
    In: Frontiers in Environmental Science, Frontiers Media SA, Vol. 3 ( 2015-06-19)
    Type of Medium: Online Resource
    ISSN: 2296-665X
    Language: Unknown
    Publisher: Frontiers Media SA
    Publication Date: 2015
    detail.hit.zdb_id: 2741535-1
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  • 6
    Online Resource
    Online Resource
    Frontiers Media SA ; 2024
    In:  Frontiers for Young Minds Vol. 12 ( 2024-5-21)
    In: Frontiers for Young Minds, Frontiers Media SA, Vol. 12 ( 2024-5-21)
    Abstract: Our amazing brains allow us to do incredible things, yet they remain mysterious in many ways. Researchers have discovered some situations in which the brain can be “fooled”, and these insights into the brain’s inner workings have led to some exciting new technologies, including virtual reality (VR). In addition to its well-known role in gaming and entertainment, VR has some amazing uses in the field of medicine. VR can help patients manage pain, and it can also help surgeons practice delicate procedures and guide them during operations. Other advances called brain-machine interfaces can listen to the brain’s chatter and translate thoughts into commands for computers or even robotic limbs, which could greatly improve the lives of people with certain disabilities. In this article, we will explain how researchers are using findings from cutting-edge brain research to produce exciting new technologies that can heal or even enhance the brain’s functions.
    Type of Medium: Online Resource
    ISSN: 2296-6846
    Language: Unknown
    Publisher: Frontiers Media SA
    Publication Date: 2024
    detail.hit.zdb_id: 2742758-4
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