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  • 1
    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2009
    In:  ACM SIGCSE Bulletin Vol. 41, No. 1 ( 2009-03-04), p. 276-280
    In: ACM SIGCSE Bulletin, Association for Computing Machinery (ACM), Vol. 41, No. 1 ( 2009-03-04), p. 276-280
    Abstract: To address the unique demands and challenges of educational computing, various kinds of environments, including graphics-rich and textual environments, have been proposed for use in introductory courses to provide students with a rich and interesting learning environment. In our experience, students in Grade 7 and younger respond best to the graphics environments while senior high school students prefer a conventional textual programming environment. Clearly, this leaves a gap at Grade 11-13, with students often on the one hand finding the graphics-based environments too limited and on the other finding the textual environments too difficult. In this paper, we propose a text-enhanced graphical programming environment which is innovative and interactive, and designed for junior high students with no programming experience. This environment allows students to design their own creative stories or programs. They build their programs using drag-and-drop iconic blocks, but unlike other, similar icon-based programming languages, they are also presented with the syntax of the actual program they are constructing in real-time. Once a particular icon block has been dropped in the programming area, the syntax statements corresponding to that block is immediately generated and presented to the user. The environment also allows them to modify the code without any limitations. Our results show that our textual-graphical hybrid environment has a positive impact on the learning experience of the students.
    Type of Medium: Online Resource
    ISSN: 0097-8418
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2009
    detail.hit.zdb_id: 2069888-4
    detail.hit.zdb_id: 716409-9
    SSG: 5,3
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  • 2
    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2009
    In:  ACM SIGCSE Bulletin Vol. 41, No. 1 ( 2009-03-04), p. 504-508
    In: ACM SIGCSE Bulletin, Association for Computing Machinery (ACM), Vol. 41, No. 1 ( 2009-03-04), p. 504-508
    Abstract: As enrollments in engineering and computer science programs around the world have fallen in recent years, those who wish to see this trend reversed take heart from findings that children are more likely to develop an abiding interest in technology if they are exposed to it at an early age [3, 9]. In line with this research, we now see more summer camps and workshops being offered to middle school students with the objective of teaching programming and computer technology [1, 6, 8, 12] . To offer students a stimulating and interesting environment while teaching computing subjects, the learning tools in these camps usually revolve around robots and graphical programming of animations or games. These tools tend to mainly attract youngsters who like robotics or game design. However, we believe that we can improve the diversity of the student pool by introducing other topics. In this paper, we describe our experience in designing and organizing a programming course that focuses on wearable computing, fashion and design for middle school students. We will show that 1) wearable computing is interesting and inspiring to the students, 2) wearable computing motivates both boys and girls to learn technology and computing, which implies that it may be able to increase the potential computer science population, 3) wearable computing can provide a space for students to exercise their creativity while at the same time, teaching them about technology and programming.
    Type of Medium: Online Resource
    ISSN: 0097-8418
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2009
    detail.hit.zdb_id: 2069888-4
    detail.hit.zdb_id: 716409-9
    SSG: 5,3
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  • 3
    Online Resource
    Online Resource
    Institute of Electrical and Electronics Engineers (IEEE) ; 2016
    In:  IEEE Transactions on Affective Computing Vol. 7, No. 4 ( 2016-10-1), p. 360-373
    In: IEEE Transactions on Affective Computing, Institute of Electrical and Electronics Engineers (IEEE), Vol. 7, No. 4 ( 2016-10-1), p. 360-373
    Type of Medium: Online Resource
    ISSN: 1949-3045
    Language: Unknown
    Publisher: Institute of Electrical and Electronics Engineers (IEEE)
    Publication Date: 2016
    detail.hit.zdb_id: 2572442-3
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  • 4
    Online Resource
    Online Resource
    Elsevier BV ; 2002
    In:  Computers in Industry Vol. 49, No. 3 ( 2002-12), p. 267-281
    In: Computers in Industry, Elsevier BV, Vol. 49, No. 3 ( 2002-12), p. 267-281
    Type of Medium: Online Resource
    ISSN: 0166-3615
    Language: English
    Publisher: Elsevier BV
    Publication Date: 2002
    detail.hit.zdb_id: 445630-0
    detail.hit.zdb_id: 2001900-2
    SSG: 3,2
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  • 5
    Online Resource
    Online Resource
    Emerald ; 2017
    In:  International Journal of Pervasive Computing and Communications Vol. 13, No. 2 ( 2017-06-05), p. 130-156
    In: International Journal of Pervasive Computing and Communications, Emerald, Vol. 13, No. 2 ( 2017-06-05), p. 130-156
    Abstract: Social signal processing under affective computing aims at recognizing and extracting useful human social interaction patterns. Fight is a common social interaction in real life. A fight detection system finds wide applications. This paper aims to detect fights in a natural and low-cost manner. Design/methodology/approach Research works on fight detection are often based on visual features, demanding substantive computation and good video quality. In this paper, the authors propose an approach to detect fight events through motion analysis. Most existing works evaluated their algorithms on public data sets manifesting simulated fights, where the fights are acted out by actors. To evaluate real fights, the authors collected videos involving real fights to form a data set. Based on the two types of data sets, the authors evaluated the performance of their motion signal analysis algorithm, which was then compared with the state-of-the-art approach based on MoSIFT descriptors with Bag-of-Words mechanism, and basic motion signal analysis with Bag-of-Words. Findings The experimental results indicate that the proposed approach accurately detects fights in real scenarios and performs better than the MoSIFT approach. Originality/value By collecting and annotating real surveillance videos containing real fight events and augmenting with well-known data sets, the authors proposed, implemented and evaluated a low computation approach, comparing it with the state-of-the-art approach. The authors uncovered some fundamental differences between real and simulated fights and initiated a new study in discriminating real against simulated fight events, with very good performance.
    Type of Medium: Online Resource
    ISSN: 1742-7371
    Language: English
    Publisher: Emerald
    Publication Date: 2017
    detail.hit.zdb_id: 2423858-2
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  • 6
    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2013
    In:  ACM Transactions on Computing Education Vol. 13, No. 2 ( 2013-06), p. 1-30
    In: ACM Transactions on Computing Education, Association for Computing Machinery (ACM), Vol. 13, No. 2 ( 2013-06), p. 1-30
    Abstract: This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic boards, a set of functional components, and an easy-to-use hybrid text-graphical integrated development environment. The objective was to design an easily usable, manufacturable and extensible construction kit that can be used in a wide range of teaching tasks for a wide variety of student demographic profiles. We present detailed specifications of our construction kit and explain some of the major design decisions. Experiences in using the kit in multiple teaching environments, ranging from elementary school to postgraduate, demonstrate that the design objectives have been achieved.
    Type of Medium: Online Resource
    ISSN: 1946-6226
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2013
    detail.hit.zdb_id: 2478705-X
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  • 7
    Online Resource
    Online Resource
    Elsevier BV ; 1995
    In:  Computers & Industrial Engineering Vol. 28, No. 3 ( 1995-7), p. 645-657
    In: Computers & Industrial Engineering, Elsevier BV, Vol. 28, No. 3 ( 1995-7), p. 645-657
    Type of Medium: Online Resource
    ISSN: 0360-8352
    Language: English
    Publisher: Elsevier BV
    Publication Date: 1995
    detail.hit.zdb_id: 2020859-5
    detail.hit.zdb_id: 196993-6
    SSG: 3,2
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  • 8
    Online Resource
    Online Resource
    Springer Science and Business Media LLC ; 2023
    In:  Education and Information Technologies Vol. 28, No. 10 ( 2023-10), p. 13763-13789
    In: Education and Information Technologies, Springer Science and Business Media LLC, Vol. 28, No. 10 ( 2023-10), p. 13763-13789
    Abstract: As a high-impact educational practice, service-learning has demonstrated success in positively influencing students’ overall development, and much work has been done on investigating student learning outcomes from service-learning. A particular direction is to model students’ learning outcomes in the context of their learning experience, i.e., the various student, course, and pedagogical elements. It contributes to a better understanding of the learning process, a more accurate prediction of students’ attainments on the learning outcomes, and improvements in the design of learning activities to maximize student learning. However, most of the existing work in this area relies on statistical analysis that makes assumptions about attribute independence or simple linear dependence, which may not accurately reflect real-life scenarios. In contrast, the study described in this paper adopted a neural network-based approach to investigate the impact of students’ learning experience on different service-learning outcomes. A neural network with attention mechanisms was constructed to predict students’ service-learning outcomes by modeling the contextual information from their various learning experiences. In-depth evaluation experiments on a large-scale dataset collected from more than 10,000 students showed that this proposed model achieved better accuracy on predicting service-learning outcomes. More importantly, it could capture the interdependence between different aspects of student learning experience and the learning outcomes. We believe that this framework can be extended to student modeling for other types of learning activities.
    Type of Medium: Online Resource
    ISSN: 1360-2357 , 1573-7608
    Language: English
    Publisher: Springer Science and Business Media LLC
    Publication Date: 2023
    detail.hit.zdb_id: 2001930-0
    SSG: 5,3
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  • 9
    Online Resource
    Online Resource
    Walter de Gruyter GmbH ; 2013
    In:  International Journal of Adolescent Medicine and Health Vol. 25, No. 4 ( 2013-12-01), p. 385-393
    In: International Journal of Adolescent Medicine and Health, Walter de Gruyter GmbH, Vol. 25, No. 4 ( 2013-12-01), p. 385-393
    Abstract: Under the New Undergraduate Curriculum at The Hong Kong Polytechnic University (PolyU), students are required to take a 3-credit subject to fulfill service-learning requirements. To understand the views of teachers regarding service-learning, five focus group interviews (n=33) are conducted to examine the perceived characteristics and myths of service-learning as well as colleagues’ views on the policy at PolyU. Results showed that most informants are aware of service-learning and have seen its benefits to both students and teachers. Most informants also possess positive views about service-learning. Nevertheless, in terms of service-learning at PolyU, three different groups of views on service-learning are observed, namely, positive, negative, and mixed views. This paper also discusses teachers’ views on the anticipated difficulties of service-learning implementation and the ways, by which to promote the subject in the PolyU context.
    Type of Medium: Online Resource
    ISSN: 2191-0278 , 0334-0139
    Language: Unknown
    Publisher: Walter de Gruyter GmbH
    Publication Date: 2013
    detail.hit.zdb_id: 2602424-X
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  • 10
    Online Resource
    Online Resource
    Walter de Gruyter GmbH ; 2013
    In:  International Journal of Adolescent Medicine and Health Vol. 25, No. 4 ( 2013-12-01), p. 441-448
    In: International Journal of Adolescent Medicine and Health, Walter de Gruyter GmbH, Vol. 25, No. 4 ( 2013-12-01), p. 441-448
    Abstract: To help university teachers to understand Service-Learning and develop Service-Learning subjects, a 3-h+ e-learning package was developed at The Hong Kong Polytechnic University (PolyU). There are seven units in this e-learning package: introduction session (Unit 1), what is Service-Learning? (Unit 2), impact and benefits of Service-Learning (Unit 3), myths and positive attitudes toward Service-Learning (Unit 4), developing a Service-Learning subject at PolyU (Unit 5), self-reflection about Service-Learning (Unit 6), and concluding session (Unit 7). To understand the views of the users on the e-learning package, the package was offered before formal launching. For the first offering, three focus group sessions were held. Results showed that the users were satisfied with the structural arrangement of the e-learning package and agreed that the e-learning package was useful for them to understand more about Service-Learning. For the second offering, colleagues were generally satisfied with the e-learning package and demonstrated gain in knowledge on Service-Learning. Suggestions for improvement were noted.
    Type of Medium: Online Resource
    ISSN: 2191-0278 , 0334-0139
    Language: Unknown
    Publisher: Walter de Gruyter GmbH
    Publication Date: 2013
    detail.hit.zdb_id: 2602424-X
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