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  • Eastern, East-Central and Southeastern Europe  (2)
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  • Eastern, East-Central and Southeastern Europe  (2)
  • 1
    Online Resource
    Online Resource
    Scientia Socialis Ltd ; 2022
    In:  Journal of Baltic Science Education Vol. 21, No. 2 ( 2022-4-25), p. 305-324
    In: Journal of Baltic Science Education, Scientia Socialis Ltd, Vol. 21, No. 2 ( 2022-4-25), p. 305-324
    Abstract: Problem solving is considered one of the most critical competencies for life. However, many students may perform well in school yet cannot transfer the skills they learned in school to solve real-world problems, especially in science education. This study discusses the characteristics of the problem from the physics education perspective, based on Problem Representation Theory, and proposes a new type of problem: The Primitive Physics Problem. Moreover, the significance and contribution in promoting students' physics problem-solving ability, both theoretical and empirical, are described. Then the study develops a set of instruments that was tested on 811 students in 12th grade from 10 upper-secondary schools in China. The results showed that the new instrument had good reliability and validity. The promising application in the instruction of the Primitive Physics Problem and in measuring upper-secondary school students' problem-solving ability of the instrument is discussed. Keywords: primitive physics problem; problem solving; problem representation theory; assessment instrument.
    Type of Medium: Online Resource
    ISSN: 2538-7138 , 1648-3898
    URL: Issue
    URL: Issue
    Language: English
    Publisher: Scientia Socialis Ltd
    Publication Date: 2022
    detail.hit.zdb_id: 2136009-1
    Location Call Number Limitation Availability
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  • 2
    Online Resource
    Online Resource
    Scientia Socialis Ltd ; 2019
    In:  Journal of Baltic Science Education Vol. 18, No. 4 ( 2019-8-15), p. 634-645
    In: Journal of Baltic Science Education, Scientia Socialis Ltd, Vol. 18, No. 4 ( 2019-8-15), p. 634-645
    Abstract: This research uses board games as teaching material to develop students’ decision-making ability and basic scientific literacy and to foster students’ value for nature and social caring by working with socioscientific issues. The board game structure contains four perspective systems: ecological, economic, cultural, and political. In the game processing, students must handle, consider, and understand the different role players’ positions and face different missions that involve socioeconomic and environmental conflicts. When making any decisions, students affect the follow-up game behaviors and develop tendencies. The board game instruction was field-tested with 38 high-school students from two different high schools. Students played the board game for a total of 200 minutes. Students’ scientific conceptions concerning biodiversity (closed-ended) and perspectives on socioscientific issues (open-ended) were assessed before and after the board game lesson. The results showed that students in both high schools significantly increased their understanding of biodiversity concepts, with a high level of effect size (Cohen's d equal to 1.40 and 1.06, respectively, for the two schools). In the semistructured interviews, the interviewed students were able to reflect on the value of animals and provide various opinions about animal conservation and economic development. Keywords: board game, decision making, descriptive research, game base learning, socioscientific issue.
    Type of Medium: Online Resource
    ISSN: 2538-7138 , 1648-3898
    URL: Issue
    URL: Issue
    Language: English
    Publisher: Scientia Socialis Ltd
    Publication Date: 2019
    detail.hit.zdb_id: 2136009-1
    Location Call Number Limitation Availability
    BibTip Others were also interested in ...
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